Eva Munnich: 3D artist Eva Munnich: 3D artist - The CreativeMindClass Blog
Eva Munnich works as an animator and illustrator from London. As a visual artist she draws cute, 2D/3D-animated characters. She studied film in art school in Germany and worked on various animation-related projects. After experiencing the inability to find a new challenge, Eva actively sought new ways to stretch her wings. A few year ago, Eva traveled to London to explore its thriving lively art scene and decided to go into illustration and character design.
Here you will find out the way Eva turned around her creative pathway and learn more about the special X-Files animation project that she collaborated on with Phil Brookes.
In search of new challenges and a the direction of your career
Prior to moving to London in the year 2017 I was in a town of a few hundred inhabitants in Germany working for a while as an After Effects animator. There weren't many creative challenges My skills slowed rapidly and I was very unhappy.
The move into London and getting to know everyone who is a wonderful animator here gave me a huge boost. I was thinking: "Damn, I'm running alongside the cool kids and I should get my stuff. "

After attending the 2019 Pictoplasma event, I made the choice to join the universe of odd character creators. The realization came quick that my characters perform best in 3D which is something I'm still learning that's hard, but very enjoyable!
My work caught the attention of Greenhouse Animation, and I'm now represented as director by Greenhouse Animation.

The X-Files project as well as the mystery of socks that disappear
One of the first project for clients that I created with my brand new-found design style was the Covered by Lemonade clip.
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Lemonade Insurance approached me to create a work for their regular Instagram art collaboration. Since the company is a content insurer and I was thinking of cute household objects in danger immediately popped into my head. This is how the X-Files concept came to fruition.
I spent the last winter lockdown rewatching all of the x-files. So, involving an alien abduction of the classic kind seemed to be logical. The problem was that all characters had to be at the same place, in the end, to close the animation loop so none of them could actually get abducted - this is when I had an idea of having the washing machine explode and the one pink sock fly towards the UFO.
As I was modeling the UFO as well as giving it little legs, I realized that everything could fall into place. The UFO has lost its socks and is now regaining it!
I find that creating a good story works best by combining diverse things that may seem incompatible initially. To make something unexpected take place and also to give inanimate objects a personality by sticking silly faces on them , is the best way to have fun for me!

Concerning the workflow for animation
My process always begins by drawing sketches of my characters as well as an outline of the story. I turned an animation of Lemonade to convey the concept and the timing. From there, I go to Cinema 4D and model all my characters. This is also the time I try out different materials and make style frames.
After the animation is completed in Cinema 4D is done, I switch over to After effects for the compositing process and finalization. The pink light beam, for example, is done with After Effects.
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About the sound effects and working with Phill Brookes
This was my first project I worked on with sound engineer, Philip Brookes, and he really did a great job! His contribution elevates the clip to the next level and makes everything come together flawlessly! This was a fantastic undertaking to create, and I hope to make many more like it!
We've talked to Phil about his process for creating sounds to be used in The X-Files project. Read the interview with Phil Brookes.
At the moment I'm learning more methods for character rigging and how create beautiful textures using Cinema 4D and Redshift. I experiment with combining 2D animation and 3D and I'm looking forward to seeing the direction that my design for characters will take me in the future!

Ideas for visual artists for changing the direction of their careers
A few tips that I would like to offer to anyone wanting to change directions:
- Discover which method suits your thoughts best, and then invest in learning that! Working in motion design feels like you're required to learn everything there is. However, that's not the case.
- Take your weirdness seriously and never downplay it. Your uniqueness is yours. Your artistic voice is unique.
- Embrace your ideas. Whatever is happening in your mind take it on and create it!
We're awestruck by the visual work, the path she's on, and the changes she's made. At CreativeMindClass we believe that creators are able to create paths similar to Play-Doh and make them look stunning. We're loving to see ambitions and courageous people succeed. Thank you for sharing your story Eva!
Head to Instagram to see new 3D animated characters as well as keep track of Eva's upcoming work. You can explore a larger selection of her work on her website.

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