Beautiful 3D art by the CreativeMindClass Blog
Creator's StoryHow the creative mind works. The creators behind CreativeMindClass The #1 Platform for creating and selling online Courses.
In this video interview, animator Eva Munich shares her journey of turning around her creative track and discovering her distinctive style as an 3D character creator. Eva describes her journey to London and her experiences attending the Pictoplasma conference and how she got a job as a director with Greenhouse Animation. The interview also focuses on her X-Files project, which she developed for Lemonade Insurance, and explains the workflow of her animation studio and the way she collaborated with the sound creator Phil Brookes.
Eva provides tips for visual artists who are looking to switch career directions, such as choosing the best technique that suits their ideas, embracing their uniqueness, and not taking their "weirdness" serious.
The pursuit of challenges and changing directions for your career.
Before moving to London in the year 2017 I was in a tiny town in Germany and freelanced as an After Effects animator. While there weren't many challenges to my creativity and my abilities slowed down quickly, and I got very unhappy.
The move to London and getting to know all the lovely animation people here gave me a huge motivational boost. I felt like "Damn it, I'm among the cool kids . I've better get my gear going."
Following my visit to the 2019 Pictoplasma event, I made the decision to enter the community of innovative character designers. It was clear quick that my characters perform best in 3D and I'm still learning and it's hard, but also very satisfying!
My work caught the eye at Greenhouse Animation, and I'm now represented as director for them.
About the X-Files project and the secrets of socks that disappear
One of the first client projects I did with my brand new-found style is my Covered by Lemonade clip.
? Play with sound Your browser does not support the video tag.
Lemonade Insurance approached me to design a piece to accompany the ongoing Instagram collaborative with artists. As the business is an insurer of content and the concept of adorable household objects in danger immediately came to mind. This is how the X-Files idea came into being.
I was in the winter locking down and rewatching the x-files, so involving an alien abduction of the classic kind seemed to be logical. However, all of the characters needed to be in the same spot to be in the same spot so that the animation loop could be closed so none of them could really be abducted. That is when I had the idea to have the washing machine open and the single pink sock flying toward the UFO.
While creating an UFO while giving the UFO small legs, I realized the way everything can fall into place. The UFO is missing its sock and is retrieving it!
I find that creating a good story works best by combining diverse things that may seem incompatible initially. Making something unplanned occur and give unanimate objects personality through sticking silly faces on them is the most fun for me!
The animation workflow
My workflow always starts with sketches of the characters, and then an outline of the story. I made the animation for Lemonade to help communicate the concept and timing. Then, I get to Cinema 4D and model all my characters. It is also where I test out materials and make style frames.
Once the animation in Cinema 4D is done, I move to After effects for final touches and compositing. For the pink light beam as an example, can be done with After Effects.
Your browser does not support the video tag.
about the sound effects and the collaboration together with Phill Brookes
It was the first job I did with a sound engineer, Philip Brookes and he truly rocked it! The work he did elevates the entire clip into the next level, and ties everything together perfectly! It was an amazing undertaking to create, and I hope to do more projects like this one!
We've spoken to Phil about his process for producing sound effects to be used in the X-Files project. Read the interview of Phil Brookes.
In the present I'm learning new ways to rig characters as well as how to create gorgeous textures using Cinema 4D and Redshift. I'm trying to combine 2D and 3D animation and I'm excited to see what direction my journey into character design takes me next!
Guidelines for artists for changing a career direction
A few tips that I would like to offer to anyone wanting to change directions:
- Find which technique suits your thoughts best, and then take the time to learn it! Motion design can feel like you need to know all there is. It's just not feasible.
- You should take your strangeness seriously and do not minimize it. Your peculiarity is distinctive. Your unique voice and style is distinctive.
- Accept your thoughts. Whatever it is that's taking place in your head take it on and create it!
Animator + Illustrator
Eva Munnich
Eva Munnich is an animator and illustrator who is based in London. As a visual artist she creates cute 2D/3D characters. The film school she attended was an the art academy in Germany and worked on many different animation projects. When she realized that there was a absence of any creative challenges, Eva actively sought new ways to stretch her wings. Three years ago, she travelled to London to discover its striving and vibrant art scene and she decided to venture into the realm of illustration and character design.
Head to Instagram for additional 3D animations of characters and follow her future work. You can explore a larger gallery of her work at her website.
This post was posted on here